B.5.2 Finalize_Character Procedure

The main documentation of the Finalize_Character Procedure contains additional explanation of this code listing.

  subroutine Finalize_Character_0 (C, status)

    ! Use association information.

    use Caesar_Flags_Module, only: finalize_character_flag 

    ! Input/Output variable.

    type(character,*), intent(inout) :: C    ! Variable to be finalized.

    ! Output variable.

    type(Status_type), intent(out), optional :: status  ! Exit status.

    !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ! Verify requirements - none.

    ! Finalization.

    C = finalize_character_flag

    ! No errors for finalization possible for scalars.

    if (PRESENT(status)) status = 'Success'

    ! Verify guarantees - none.

    return
  end subroutine Finalize_Character_0

  define([REPLICATE_ROUTINE],[
    subroutine Finalize_Character_$1 (C, status)
  
      ! Input/Output variable.
  
      type(character,*,$1) :: C          ! Variable to be finalized.
  
      ! Output variable.
  
      type(Status_type), intent(out), optional :: status  ! Exit status.
  
      ! Internal variable.
  
      type(integer) :: deallocate_status ! Deallocation Status.
  
      !~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
      ! Verify requirements.
  
      VERIFY(ASSOCIATED(C),0)           ! C should be associated.
  
      ! Deallocation.
  
      DEALLOCATE(C, stat=deallocate_status)
  
      ! Finalization and nullification.
  
      NULLIFY(C)
  
      ! Verify guarantees and/or set status flag.
  
      if (PRESENT(status)) then
        WARN_IF(deallocate_status /= 0, 3)  ! Deallocation error check.
        WARN_IF(ASSOCIATED(C),3)            ! C is now unassociated.
        if (deallocate_status == 0 .and. .not.ASSOCIATED(C)) then
          status = 'Success'
        else
          status = 'Memory Error'
        end if
      else
        VERIFY(deallocate_status == 0, 0)  ! Deallocation error check.
        VERIFY(.not.ASSOCIATED(C), 0)      ! C is now unassociated.
      end if
  
      return
    end subroutine Finalize_Character_$1
  ])

  REPLICATE_ARRAYS



Michael L. Hall